Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

Sunday, December 22, 2013

RECENT CHANGES

App Store products have stringent ‘sandbox’ requirements that are reflected in locations used for their support and preference flies. The main point of entry is through ~/Library/

Containers; each installed app there has its own folder, containing a miniature home folder constructed largely of links to your own folders, and traditional items such as Application Support and Preferences.

Your home folder also includes sub-folders intended for specific types of media, including Movies, Music and Pictures. These are the default locations for iMovie, iTunes and iPhoto libraries, but each app lets you change library or content location, which is helpful if you want to keep large libraries on a separate or networked drive. Unless you have good reason to be different, it’s simplest to use these as Apple intends, to keep some order within your Home folder.

If you wish, you can relocate the iTunes Media folder to a location outside your Music folder using the Advanced tool in its Preferences

 
Curiously some find it harder to move or share files between different users on the same Mac than between different Macs. The simplest solution is to place documents in the /Users/Shared folder, which all user accounts can access. This can have its own Library folder, which is useful for sharing fonts between some but not all users. An AirDrop virtual drive appears in Finder windows when activated.

FILE AND FOLDER STRUCTURE  -  True to its name, the system library contains components essential to OS X, hardware and everything that works at low level. A typical example is /System/Library/Extensions, which contains code that extends the OS X kernel to address hardware such as graphics cards and Thunderbolt ports. Third-party products can install their own kernel extensions (.kext files) there, but an errant .kext can readily cause kernel panics and other serious issues. The system Fonts folder must contain those fonts required by OS X, currently around 43 files, but shouldn’t contain others.

The main library houses support files that are common to all users. In its sub-folders, you’ll find the great bulk of the fonts that you have installed, third-party System Preferences panes and extensions, and in Application Support all manner of files required to make Apple and other apps work properly. In contrast to the system library, it’s tailored by apps and other tools to make your Mac what it is. The Library in your home folder is more personal still, containing your personal preference settings and all other support material specific to you. Although usually hidden from the Finder, it’s easily revealed by pressing Alt when you open the Finder’s Go menu.
 
You don’t have to install apps in the top-level Applications folder, and can run them temporarily from within most other folders, including the Documents folder in your Home folder (~/Documents) if you wish. However, most users find it best to segregate apps into the Applications folder; you can use the folder of the same name in your Home folder if you want to limit use of that app to just yourself, but updaters may not notice them there. Indeed, nesting apps inside custom folders inside your Applications folder can sometimes confuddle updaters, so you’re best installing each in the default location in /Applications.

If your Mac is sharing files or more over a network, then you should see a top-level Network folder offering you those shared facilities. Sometimes routers and other devices appear there even if they’re not offering any shared resources, though.

Sticking to this standard form of folder layout ensures OS X can find the right files at the right time, and you’re never upset by reports of missing fonts or other resources. However, you can be more creative within your home folder, which is what it’s intended for.

Thursday, December 19, 2013

$840m win is not about the price tag, says Apple


Retrial increases previously reduced damages award against Samsung over iPhone design rip-off

Apple and Samsung faced each other in a US court in November in the latest instalment of a patent dispute in which Apple was awarded $1.05bn (about £642m) in August 2012.

That award was cut to $550m early in 2013 when Judge Lucy Koh, who had presided over the original trial, ruled that the jury had been wrong in its assessment of part of the damages award. She ordered a retrial to determine how much of the remaining $455m should be awarded.

Apple claimed it should get a further $380m, while Samsung reckoned $52m was appropriate.
The jury settled on $290m, bringing the total awarded to Apple in the case to $840m.

In a statement to tech news site AllThingsD, Apple said: ‘For [us], this case has always been about more than patents and money. It has been about innovation and the hard work that goes into inventing products that people love. While it’s impossible to put a price tag on those values, we are grateful to the jury for showing Samsung that copying has a cost.’

Jessie J had released no comment on the matter at the time of going to press.

The original trial focused on claims from both companies that each had infringed the other’s patents. The jury found Samsung had wilfully infringed Apple patents for software and hardware design, and was guilty of diluting the ‘trade dress’ of the iPhone by making its smartphones look and feel so much like Apple’s device that customers could be confused.

It also confirmed that Apple had infringed none of Samsung’s patents.

At stake was the look and feel of both the iPhone and iOS. The software patents in the case related to the user interface and the way users perform routine functions. These included the ‘bounce-back’ feature, also known as rubber-banding, which responds to the touchscreen user trying to scroll content past its end point by offering increasing resistance until the user lets go, at which point the content rebounds into place.
$840m win is not about the price tag, says Apple

Samsung was also found to have infringed some of Apple’s patents relating to the design of the iPhone’s hardware, although the jury drew the line at Apple’s attempts to enforce a patent relating to the shape of the iPad, which some reports characterised as trying to claim to have invented the rounded rectangle.

Both sides can still appeal the judge’s ruling, but by early December neither had announced an intention to do so.

Apple hasn’t always been on the right side of patent infringement rulings in recent months. One dispute, with a company called VirnetX, is affecting the performance of FaceTime. At issue was the use of peer-to-peer technology for messaging applications. Accuit:.iiy t’.j Ars TeVnica. in a story sourced from a VirnetX investor, Apple originally routed almost all FaceTime calls directly between users. In other cases it used a relay server. Placing calls without a relay server was found to infringe routing all calls tnrough a relay, and this is why the maximum resolution currently transmitted is much lower than the FaceTime HD cameras in Apple products are capable of.

VirnetX claims Apple is spending $2.4m a month on this kludge - but it has a vested interest in inflating that figure, because the more it costs to use relay servers, the higher the royalty it can charge for the alternative method.